

Material Transporter from lvl 36 to lvl 20. Home Portal Long Range from lvl 17 to 30.

Buffed Monster Lure effect radius from 600 to 750. Buffed Sledgehammer modifiers, by adding multiple object hit modifier. Reworked the left branches of the invention tree and repositioned everything to else to fit better.
#Dysmantle fast travel upgrade
Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top. Enemy position & pathing changes in multiple base game areas. Fishing spots are now discovered from farther away. Long range teleporter doesn't work in tombs anymore. Gamepad icon set art can now be selected (xbox, ps, switch) in controls options. Death count is now shown in the Collections Screen under "Total Progress". Area ascension level is shown in the map and in the Collections Screen. Map marker is now shown on the ground and disabled when the protagonist walks over it. Using compressed textures with 2x resolution (but less memory consumed) on Windows. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens. Fast travel map highlights current player location. Rubber Duck trinket that stops you from drowning by teleporting you back to shore.

Paint Brush tool can be used to color walls and built objects. New game+ for those who reach the Ark level 3. After reaching escape pod at Crown, return to the area with "helipad". New end game area and a related quest at Crown. (DLC2) Added some missing RUS localisation strings.
#Dysmantle fast travel update
Update 1.2.1.4 Post-Doomsday Fixes April 26, 2023 (DLC2) Fixed some faulty syntax in PT-BR localisation.

(DLC2) Fixed a bug that could cause some doomhive spawns to remain immortal. (DLC2) Beam Gun Battery can no longer be picked up with Material Collector. (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase. (DLC2) Fixed the Gantry gate being open at init due to faulty script. (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason. (DLC2) Recycler shows proper time durations for items. (DLC2) Added death planes to Nona entrance ditch. (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly. (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity. Fixed material count in the hoe error text. Co-op players can no longer move two pushables to the same location at the same time. Fixed a bug that caused some cutscenes to occasionally not finish correctly. Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order. Quest triggers do not prevent destruction of building platforms anymore. Fixed light intensity suddenly changing at 6 AM in some settings. Fixed Axe losing multi hit modifier on lvl 4. Wooden doorways were missing “FIRE” damage mask. Minor graphical & terrain issues (holes, player getting stuck). (DLC2) Added a storage box (no campfire) to the final platform. (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel. costs and added modifiers for backstab critical chance & amount. Increased Build Limit gained from recipes and skills by roughly 100. Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position). Tracked items are now at the top in the upgrade screen.
